For my Module 3 Blog, I would like to focus on a report that
I read entitled “Young People, Ethics, and the New Digital Era – A Synthesis
from the GoodPlay Project.” This report
focuses on a topic that is relevant to our studies in this course. Although it was written in 2009, it was
forward-thinking and addressed many topics still relevant to the digital age
today, specifically focusing on young people.
It addresses social media, the Internet, and various means of online
communication causing ethical risks and concerns to today’s youth. Although
they are digital natives (Prensky, 2001) and savvy when it comes to social
media and digital media as a form of literacy, they are exposed to many risks
that they are potentially unaware of. Prensky states that “Our students today
are all “native speakers” of the digital language of computers, video games and
the Internet” (Prensky, 2001).
This report discusses a project called GoodPlay. Based on
the article, ”The goals of the GoodPlay Project are twofold—(1) to investigate
the ethical contours of the new digital media and (2) to create interventions
to promote ethical thinking and, ideally, conduct” (James, 2009). The report also focuses on what they consider
key issues. “We argue that five key
issues are at stake in the new media—identity, privacy, ownership and
authorship, credibility, and participation” (James, 2009). These key issues are
concerns for everyone today – not just youth, although I would consider them to
be more susceptible to these and other risks.
The report defines GoodPlay as “online conduct that is
meaningful and engaging to the participant and is responsible to others in the
community and society in which it is carried out. We argue that the new digital
media, with all their participatory potentials, are a playground in which five
factors contribute to the likelihood of good play—the technologies of the new
digital media; related technical and new media literacies; person-centered
factors, such as cognitive and moral development, beliefs, and values; peer
cultures, both online and offline; and ethical supports, including the presence
or absence of adult mentors and educational curricula” (James, 2009).
Kids are taught right from wrong by their parents, teachers,
and others in their lives. The
responsibility that comes from using the Internet or social media requires its
own set of rights and wrongs. In
addition to protecting themselves and their personal identity, kids need to
understand how to use the Internet in a safe and ethical manner. Cyberbullying is a great example. Kids are taught not to bully their peers, but
cyberbullying opens up so many other vulnerabilities that they need to be made
aware of. Through the use of smartphones, tablets, computers and various gaming
systems, today’s kids are constantly exposed. Through online networking, email,
and text they are sharing information, pictures, and attachments to name a
few. They need to understand what is
considered ethical behavior and what is not, so that they can protect themselves
and also learn right from wrong.
Internet in the classroom is another interesting area
related to our youth. The Internet offers great opportunities for learning but
at the same time, exposes the student and the school to risks if not properly
managed. Below is a chart included in
this study called The Ethics of Play (James, 2009). I thought it was worth sharing.
The author states that “Our research and reflection have shown us that the
ethical stances of young people are shaped by how they manage their identities
and privacy, regard ownership and authorship, establish their credibility,
treat others, and consider broader civic issues as they participate in online
spaces. Five key sets of factors are implicated in these ethical stances (see
figure 1)” (James, 2009).
As I read and learned more about this topic, I learned more
about Henry Jenkins and the role he plays in regards to young people related to
new media. He has a weblog, with a lot
of great information and interviews on this topic as well as many others. The
URL is:
References
James, Carrie. 2009. Young People, Ethics, and the New
Digital Era – A Synthesis from the GoodPlay Project. The John D. and Catherine
T. MacArthur Foundation Reports on Digital Media and Learning. Retrieved July
9, 2015.
https://mitpress.mit.edu/sites/default/files/titles/free_download/9780262513630_Young_People_Ethics_and_New_Digital_Media.pdf
Prensky, Marc. 2001. Digital Natives, Digital Immigrants.
Retrieved July 9, 2015.
http://www.marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf

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